init
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307
main.py
Executable file
307
main.py
Executable file
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from lib.txttobinary import btt, compression
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from lib.maze import gen_maze
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from lib.resolv import resolve
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from tkinter import *
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import tkinter.messagebox
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from PIL import ImageTk, Image
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from copy import deepcopy
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def save(maze: list, bouton: Button) -> None:
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"""
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Cree un fichier binaire avec les donnees du labyrinthe.
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In tab_maze, bouton : list, Button()
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Out : None
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"""
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bouton["state"] = "disable" # evite que l'utilisateur spam le bouton ensuite
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try: # permet de connaitre la derniere sauvegarde
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with open("save/savelist.txt", "r") as savelist:
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savefilestr = int(savelist.readline().split(";")[-2]) + 1
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except FileNotFoundError:
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savefilestr = "0"
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str_maze = ":".join("".join(row) for row in maze) # convertit le labyrinthe en str
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bin_maze = compression(str_maze) # convert str_maze en un array de 0 et 1
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with open(f"save/save{savefilestr}.bin", "wb") as binfile:
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binfile.write(bin_maze)
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with open("save/savelist.txt", "a") as savelist:
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savelist.write(f"{savefilestr};") # ajoute le numero de la sauvegarde
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tkinter.messagebox.showinfo(
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title="Amaze!",
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message=f"Labyrinthe sauvegardé!\n (~/save/save{savefilestr}.bin)",
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)
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return None
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def resize_image(image_path: str, width: int, height: int) -> ImageTk.PhotoImage:
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"""
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Resize and return a image with a given path to a given size.
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In image_path, width, height: str, int, int
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Out :PhotoImage()
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"""
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original_image = Image.open(image_path)
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# resampling_mode = Image.Resampling.NEAREST if width > 50 else Image.Resampling.BICUBIC # pas possible avec windows
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# resized_image = original_image.resize((width, height), resample=resampling_mode)
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resized_image = original_image.resize((width, height))
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return ImageTk.PhotoImage(resized_image)
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def display(tab: list, activ_save=False) -> None:
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"""
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Display the maze with sweet sweet handmade tiles.
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In tab: list
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Out : None
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"""
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root = Tk()
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root.title("Amaze!")
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root.configure(bg="white")
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root.resizable(False, False)
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root.iconphoto(False, PhotoImage(file="assets/logo.png"))
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# definit la taille d'une cellule
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screen_height = root.winfo_screenheight() - 100
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tcellx = round(screen_height / len(tab))
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tcelly = round(screen_height / len(tab[0]))
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if tcellx > tcelly:
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tcell = tcelly
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else:
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tcell = tcellx
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del tcellx, tcelly
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maze_canva = Canvas(
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root,
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width=(len(tab[0]) - 1) * tcell,
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height=(len(tab) - 1) * tcell,
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bg="white",
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bd=0,
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)
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images = { # doit etre dans la loop tk pour ne pas etre garbage collected
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"a": resize_image("assets/end_up.png", tcell, tcell),
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"b": resize_image("assets/end_down.png", tcell, tcell),
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"c": resize_image("assets/end_left.png", tcell, tcell),
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"d": resize_image("assets/end_right.png", tcell, tcell),
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"ab": resize_image("assets/straight.png", tcell, tcell),
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"cd": resize_image("assets/straight_down.png", tcell, tcell),
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"da": resize_image("assets/down_right.png", tcell, tcell),
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"ca": resize_image("assets/down_left.png", tcell, tcell),
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"cb": resize_image("assets/up_left.png", tcell, tcell),
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"db": resize_image("assets/up_right.png", tcell, tcell),
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"cab": resize_image("assets/three_left.png", tcell, tcell),
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"dab": resize_image("assets/three_right.png", tcell, tcell),
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"cda": resize_image("assets/three_down.png", tcell, tcell),
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"cdb": resize_image("assets/three_up.png", tcell, tcell),
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"cdab": resize_image("assets/cross.png", tcell, tcell),
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" ": resize_image("assets/empty.png", tcell, tcell),
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"end": resize_image("assets/end.png", tcell, tcell),
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"start": resize_image("assets/start.png", tcell, tcell),
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"return": resize_image("assets/return.png", 20, 20),
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"brain": resize_image("assets/brain.png", 20, 20),
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"save": resize_image("assets/save.png", 20, 20),
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}
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# applique les images
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for i in range(len(tab)):
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for j in range(len(tab[i])):
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name = ""
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if tab[i][j] == " ":
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for coo in [
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(j - 1, i, "c"),
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(j + 1, i, "d"),
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(j, i - 1, "a"),
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(j, i + 1, "b"),
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]:
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if 0 <= coo[0] and 0 <= coo[1]:
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if tab[coo[1]][coo[0]] in [" ", "O", ">"]:
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name += coo[2]
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maze_canva.create_image(
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j * tcell - 1, i * tcell - 1, image=images[name]
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)
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elif tab[i][j] == "O":
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maze_canva.create_image(
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j * tcell - 1, i * tcell - 1, image=images["end"]
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)
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elif tab[i][j] == ">":
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maze_canva.create_image(
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j * tcell - 1, i * tcell - 1, image=images["start"]
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)
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else:
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maze_canva.create_image(j * tcell - 1, i * tcell - 1, image=images[" "])
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maze_canva.pack(side=LEFT)
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# cree les boutons
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buttons_canva = Canvas(root, background="white")
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save_button = Button(
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buttons_canva,
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text="Sauvegarder",
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command=lambda: save(tab, save_button),
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image=images["save"],
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compound=LEFT,
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)
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resolv_button = Button(
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buttons_canva,
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text="R\u00e9soudre",
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command=lambda: resolve(
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deepcopy(tab), maze_canva, root, tcell, button=resolv_button
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),
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image=images["brain"],
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compound=LEFT,
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)
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return_button = Button(
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buttons_canva,
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text="Retour",
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command=lambda: start(root),
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image=images["return"],
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compound=LEFT,
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)
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# desactive le bouton "Sauvegarder"
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if not activ_save:
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save_button["state"] = "disabled"
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resolv_button.pack(padx=20, pady=10)
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save_button.pack(padx=20, pady=10)
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return_button.pack(padx=20, pady=10)
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buttons_canva.pack(side=LEFT)
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root.mainloop()
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def load_save(file_nb: int, to_close: Tk) -> None:
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"""
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Charge une sauvegarde .bin l'affiche
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In file_nb, to_close: int
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Out: None
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"""
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if to_close is not None:
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to_close.destroy()
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with open(f"save/save{file_nb}.bin", "rb") as file:
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binary_data = file.read()
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bin_string = "".join(
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format(byte, "03b") for byte in binary_data
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) # Les fichiers de sauvegarde sont encodes sur 3 bits
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dico_decomp = {" ": "000", ">": "100", "O": "101", ":": "011", "#": "001"}
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deco_list = btt(dico_decomp, bin_string).split(":")
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maze = []
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for i in deco_list:
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tmp = []
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for l in i:
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tmp.append(l)
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maze.append(tmp)
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display(maze)
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return None
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def valid_values(varx: StringVar, vary: StringVar, to_close: Tk, info: Label) -> None:
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"""
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verifie des les valeurs x et y de creation du labyrinthe sont correctes
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In varx, vary, to_close, info = StringVar(), StringVar(), Tk(), Label()
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Out : None
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"""
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try:
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x, y = int(varx.get()), int(vary.get())
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if x < 5 or x > 500 or y < 5 or y > 500:
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info.config(
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text="La taille du labyrinthe doit \u00eatre\n entre 5x5 et 500x500 (\u25d4\u005f\u25d4)",
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foreground="red",
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)
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else:
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to_close.destroy()
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maze = gen_maze(x, y)
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display(maze, True)
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except:
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info.config(
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text="Vous devriez essayer avec\n des chiffres (\uffe2\u005f\uffe2)",
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foreground="red",
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)
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return None
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def start(to_close=None) -> None:
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"""
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Affiche la fenetre de selection du labyrinthe
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In to_close: Tk()
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Out: None
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"""
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if to_close is not None:
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to_close.destroy()
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root = Tk()
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root.title("Amaze!")
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root.resizable(False, False)
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root.configure()
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root.iconphoto(False, PhotoImage(file="assets/logo.png"))
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top_frame = Frame(root)
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entry_frame = Frame(top_frame)
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bottom_frame = Frame(root)
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info_label = Label(
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top_frame,
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text="Super Labyrinthe Mega Ultra HD\n 4K Premium ChatPGT IA 14.5",
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font=("Times New Roman", 15, "bold"),
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justify=CENTER,
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foreground="blue",
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)
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info_label.pack_propagate(0)
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info_label.pack(side=TOP)
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txtx = Label(entry_frame, text="x", font=("Times New Roman", 11, "bold"))
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sizex_var = StringVar(root)
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sizex_var.set("10")
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sizey_var = StringVar(root)
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sizey_var.set("10")
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sizex_entry = Entry(entry_frame, textvariable=sizex_var)
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sizex_entry.pack(padx=5, pady=10, side="left")
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txtx.pack(side=LEFT)
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sizey_entry = Entry(entry_frame, textvariable=sizey_var)
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sizey_entry.pack(padx=5, pady=10, side="left")
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create_button = Button(
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top_frame,
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text="G\u00e9n\u00e9rer un labyrinthe",
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command=lambda: valid_values(sizex_var, sizey_var, root, info_label),
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)
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create_button.pack(pady=10, side="bottom")
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try:
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with open("save/savelist.txt", "r") as savelist:
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option_save = savelist.readline().split(";")[:-1]
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save_var = StringVar(root)
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save_var.set(option_save[0])
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option_menu_save = OptionMenu(bottom_frame, save_var, *option_save)
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save_button = Button(
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bottom_frame,
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text="Charger un labyrinthe",
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command=lambda: load_save(save_var.get(), root),
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)
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save_button.pack(pady=10, side="bottom")
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option_menu_save.pack(pady=10, side="bottom")
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entry_frame.pack()
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top_frame.pack(padx=20, pady=20, side="top")
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bottom_frame.pack(padx=20, pady=20)
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except FileNotFoundError:
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top_frame.pack(padx=20, pady=20, side="top")
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entry_frame.pack()
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create_button.pack(pady=10)
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root.mainloop()
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start()
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