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test/assets | ||
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README.md |
3d-render
Files
This program use two kind of files to represent a 3D world:
obj
which are a list of planes representing an object.map
which are a list of object representing the the world itself.
Only one map file can be use at time and a map can reference other maps. Anything in a map is relative to the base point of the map, which is (0, 0, 0) for the 'top map' contain everything else. A map point is fix a can't be negative. An object point is relative to the map point and can be negative.
.obj
files
0,0,0 is the bottom-left-front point of the object. It is used to translate the object in the 3D map.
Syntaxe
OBJECT <- header
Plane definition -> x,y,z <- point ; <- point delimiter x,y,z : <- end point definition FFFFFFFFFF <- RGB + Aplha + luminosity \n
Example
OBJECT
0,0,0:FF00211230
0.2,0.8,5;21,0.6,3:451A206000
.map
files
Calling a map file from a map file will change the reference point of the called map from fixed to relative to the current map.
Syntaxe
MAP <- header
Call object/map file: x,y,z <- object position : filename
Example
MAP
1,5,0:cube.map
2.3,2.0,6:light.obj