3d-render/src/object/point.cpp

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#include "point.h"
#include <string>
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Point::Point(std::string& txt) {
if (txt != "") {
size_t pos = 0;
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while ((pos = txt.find(",")) != std::string::npos) {
this->xyz.push_back(new float(std::stof(txt.substr(0, pos))));
txt.erase(0, pos + 1);
}
std::cout << txt << std::endl;
this->xyz.push_back(new float(std::stof(txt)));
}
if (this->xyz.size() != 3) {
this->xyz = {new float(0), new float(0), new float(0)};
}
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}
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uint16_t Point::translate3D() { return 0; }
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float Point::getX() { return (*this->xyz.at(0)); }
float Point::getY() { return (*this->xyz.at(1)); }
float Point::getZ() { return (*this->xyz.at(2)); }
std::ostream & operator<<(std::ostream& os, Point& p){
os << " - Point " << &p << "\n - X: " << p.getX() << "\n - Y: "<< p.getY() << "\n - Z: "<< p.getZ() << std::endl;
return os;
}