maze/main.py
2025-04-20 14:25:55 +02:00

307 lines
9.7 KiB
Python
Executable file

from lib.txttobinary import btt, compression
from lib.maze import gen_maze
from lib.resolv import resolve
from tkinter import *
import tkinter.messagebox
from PIL import ImageTk, Image
from copy import deepcopy
def save(maze: list, bouton: Button) -> None:
"""
Cree un fichier binaire avec les donnees du labyrinthe.
In tab_maze, bouton : list, Button()
Out : None
"""
bouton["state"] = "disable" # evite que l'utilisateur spam le bouton ensuite
try: # permet de connaitre la derniere sauvegarde
with open("save/savelist.txt", "r") as savelist:
savefilestr = int(savelist.readline().split(";")[-2]) + 1
except FileNotFoundError:
savefilestr = "0"
str_maze = ":".join("".join(row) for row in maze) # convertit le labyrinthe en str
bin_maze = compression(str_maze) # convert str_maze en un array de 0 et 1
with open(f"save/save{savefilestr}.bin", "wb") as binfile:
binfile.write(bin_maze)
with open("save/savelist.txt", "a") as savelist:
savelist.write(f"{savefilestr};") # ajoute le numero de la sauvegarde
tkinter.messagebox.showinfo(
title="Amaze!",
message=f"Labyrinthe sauvegardé!\n (~/save/save{savefilestr}.bin)",
)
return None
def resize_image(image_path: str, width: int, height: int) -> ImageTk.PhotoImage:
"""
Resize and return a image with a given path to a given size.
In image_path, width, height: str, int, int
Out :PhotoImage()
"""
original_image = Image.open(image_path)
# resampling_mode = Image.Resampling.NEAREST if width > 50 else Image.Resampling.BICUBIC # pas possible avec windows
# resized_image = original_image.resize((width, height), resample=resampling_mode)
resized_image = original_image.resize((width, height))
return ImageTk.PhotoImage(resized_image)
def display(tab: list, activ_save=False) -> None:
"""
Display the maze with sweet sweet handmade tiles.
In tab: list
Out : None
"""
root = Tk()
root.title("Amaze!")
root.configure(bg="white")
root.resizable(False, False)
root.iconphoto(False, PhotoImage(file="assets/logo.png"))
# definit la taille d'une cellule
screen_height = root.winfo_screenheight() - 100
tcellx = round(screen_height / len(tab))
tcelly = round(screen_height / len(tab[0]))
if tcellx > tcelly:
tcell = tcelly
else:
tcell = tcellx
del tcellx, tcelly
maze_canva = Canvas(
root,
width=(len(tab[0]) - 1) * tcell,
height=(len(tab) - 1) * tcell,
bg="white",
bd=0,
)
images = { # doit etre dans la loop tk pour ne pas etre garbage collected
"a": resize_image("assets/end_up.png", tcell, tcell),
"b": resize_image("assets/end_down.png", tcell, tcell),
"c": resize_image("assets/end_left.png", tcell, tcell),
"d": resize_image("assets/end_right.png", tcell, tcell),
"ab": resize_image("assets/straight.png", tcell, tcell),
"cd": resize_image("assets/straight_down.png", tcell, tcell),
"da": resize_image("assets/down_right.png", tcell, tcell),
"ca": resize_image("assets/down_left.png", tcell, tcell),
"cb": resize_image("assets/up_left.png", tcell, tcell),
"db": resize_image("assets/up_right.png", tcell, tcell),
"cab": resize_image("assets/three_left.png", tcell, tcell),
"dab": resize_image("assets/three_right.png", tcell, tcell),
"cda": resize_image("assets/three_down.png", tcell, tcell),
"cdb": resize_image("assets/three_up.png", tcell, tcell),
"cdab": resize_image("assets/cross.png", tcell, tcell),
" ": resize_image("assets/empty.png", tcell, tcell),
"end": resize_image("assets/end.png", tcell, tcell),
"start": resize_image("assets/start.png", tcell, tcell),
"return": resize_image("assets/return.png", 20, 20),
"brain": resize_image("assets/brain.png", 20, 20),
"save": resize_image("assets/save.png", 20, 20),
}
# applique les images
for i in range(len(tab)):
for j in range(len(tab[i])):
name = ""
if tab[i][j] == " ":
for coo in [
(j - 1, i, "c"),
(j + 1, i, "d"),
(j, i - 1, "a"),
(j, i + 1, "b"),
]:
if 0 <= coo[0] and 0 <= coo[1]:
if tab[coo[1]][coo[0]] in [" ", "O", ">"]:
name += coo[2]
maze_canva.create_image(
j * tcell - 1, i * tcell - 1, image=images[name]
)
elif tab[i][j] == "O":
maze_canva.create_image(
j * tcell - 1, i * tcell - 1, image=images["end"]
)
elif tab[i][j] == ">":
maze_canva.create_image(
j * tcell - 1, i * tcell - 1, image=images["start"]
)
else:
maze_canva.create_image(j * tcell - 1, i * tcell - 1, image=images[" "])
maze_canva.pack(side=LEFT)
# cree les boutons
buttons_canva = Canvas(root, background="white")
save_button = Button(
buttons_canva,
text="Sauvegarder",
command=lambda: save(tab, save_button),
image=images["save"],
compound=LEFT,
)
resolv_button = Button(
buttons_canva,
text="R\u00e9soudre",
command=lambda: resolve(
deepcopy(tab), maze_canva, root, tcell, button=resolv_button
),
image=images["brain"],
compound=LEFT,
)
return_button = Button(
buttons_canva,
text="Retour",
command=lambda: start(root),
image=images["return"],
compound=LEFT,
)
# desactive le bouton "Sauvegarder"
if not activ_save:
save_button["state"] = "disabled"
resolv_button.pack(padx=20, pady=10)
save_button.pack(padx=20, pady=10)
return_button.pack(padx=20, pady=10)
buttons_canva.pack(side=LEFT)
root.mainloop()
def load_save(file_nb: int, to_close: Tk) -> None:
"""
Charge une sauvegarde .bin l'affiche
In file_nb, to_close: int
Out: None
"""
if to_close is not None:
to_close.destroy()
with open(f"save/save{file_nb}.bin", "rb") as file:
binary_data = file.read()
bin_string = "".join(
format(byte, "03b") for byte in binary_data
) # Les fichiers de sauvegarde sont encodes sur 3 bits
dico_decomp = {" ": "000", ">": "100", "O": "101", ":": "011", "#": "001"}
deco_list = btt(dico_decomp, bin_string).split(":")
maze = []
for i in deco_list:
tmp = []
for l in i:
tmp.append(l)
maze.append(tmp)
display(maze)
return None
def valid_values(varx: StringVar, vary: StringVar, to_close: Tk, info: Label) -> None:
"""
verifie des les valeurs x et y de creation du labyrinthe sont correctes
In varx, vary, to_close, info = StringVar(), StringVar(), Tk(), Label()
Out : None
"""
try:
x, y = int(varx.get()), int(vary.get())
if x < 5 or x > 500 or y < 5 or y > 500:
info.config(
text="La taille du labyrinthe doit \u00eatre\n entre 5x5 et 500x500 (\u25d4\u005f\u25d4)",
foreground="red",
)
else:
to_close.destroy()
maze = gen_maze(x, y)
display(maze, True)
except:
info.config(
text="Vous devriez essayer avec\n des chiffres (\uffe2\u005f\uffe2)",
foreground="red",
)
return None
def start(to_close=None) -> None:
"""
Affiche la fenetre de selection du labyrinthe
In to_close: Tk()
Out: None
"""
if to_close is not None:
to_close.destroy()
root = Tk()
root.title("Amaze!")
root.resizable(False, False)
root.configure()
root.iconphoto(False, PhotoImage(file="assets/logo.png"))
top_frame = Frame(root)
entry_frame = Frame(top_frame)
bottom_frame = Frame(root)
info_label = Label(
top_frame,
text="Super Labyrinthe Mega Ultra HD\n 4K Premium ChatPGT IA 14.5",
font=("Times New Roman", 15, "bold"),
justify=CENTER,
foreground="blue",
)
info_label.pack_propagate(0)
info_label.pack(side=TOP)
txtx = Label(entry_frame, text="x", font=("Times New Roman", 11, "bold"))
sizex_var = StringVar(root)
sizex_var.set("10")
sizey_var = StringVar(root)
sizey_var.set("10")
sizex_entry = Entry(entry_frame, textvariable=sizex_var)
sizex_entry.pack(padx=5, pady=10, side="left")
txtx.pack(side=LEFT)
sizey_entry = Entry(entry_frame, textvariable=sizey_var)
sizey_entry.pack(padx=5, pady=10, side="left")
create_button = Button(
top_frame,
text="G\u00e9n\u00e9rer un labyrinthe",
command=lambda: valid_values(sizex_var, sizey_var, root, info_label),
)
create_button.pack(pady=10, side="bottom")
try:
with open("save/savelist.txt", "r") as savelist:
option_save = savelist.readline().split(";")[:-1]
save_var = StringVar(root)
save_var.set(option_save[0])
option_menu_save = OptionMenu(bottom_frame, save_var, *option_save)
save_button = Button(
bottom_frame,
text="Charger un labyrinthe",
command=lambda: load_save(save_var.get(), root),
)
save_button.pack(pady=10, side="bottom")
option_menu_save.pack(pady=10, side="bottom")
entry_frame.pack()
top_frame.pack(padx=20, pady=20, side="top")
bottom_frame.pack(padx=20, pady=20)
except FileNotFoundError:
top_frame.pack(padx=20, pady=20, side="top")
entry_frame.pack()
create_button.pack(pady=10)
root.mainloop()
start()